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[Table] Asteroid Day AMA – We’re engineers and scientists working on a mission that could, one day, help save humankind from asteroid extinction. Ask us anything!

Source
There are several people answering: Paolo Martino is PM, Marco Micheli is MM, Heli Greus is HG, Detlef Koschny is DVK, and Aidan Cowley is AC.
Questions Answers
Can we really detect any asteroids in space with accuracy and do we have any real means of destroying it? Yes, we can detect new asteroids when they are still in space. Every night dozens of new asteroids are found, including a few that can come close to the Earth.
Regarding the second part of the question, the goal would be to deflect them more than destroy them, and it is technologically possible. The Hera/DART mission currently being developed by ESA and NASA will demonstrate exactly this capability.
MM
I always wanted to ask: what is worse for life on Earth - to be hit by a single coalesced asteroid chunk, or to be hit by a multiple smaller pieces of exploded asteroid, aka disrupted rubble pile scenario? DVK: This is difficult to answer. If the rubble is small (centimetres to meters) it is better to have lots of small ones – they’d create nice bright meteors. If the rubble pieces are tens of meters it doesn’t help.
Let’s say that hypothetically, an asteroid the size of Rhode Island is coming at us, it will be a direct hit - you’ve had the resources and funding you need, your plan is fully in place, everything you’ve wanted you got. The asteroid will hit in 10 years, what do you do? DVK: I had to look up how big Rhode Island is – a bit larger than the German Bundesland ‘Saarland’. Ok – this would correspond to an object about 60 km in diameter, right? That’s quite big – we would need a lot of rocket launches, this would be extremely difficult. I would pray. The good news is that we are quite convinced that we know all objects larger than just a few kilometers which come close to our planet. None of them is on a collision course, so we are safe.
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Why are you quite convinced that you know all object of that size? And what is your approach in finding new celestial bodies? DVK: There was a scientific study done over a few years (published in Icarus 2018, search for Granvik) where they modelled how many objects there are out there. They compared this to the observations we have with the telescopic surveys. This gives us the expected numbers shown here on our infographic: https://www.esa.int/ESA_Multimedia/Images/2018/06/Asteroid_danger_explained
There are additional studies to estimate the ‘completeness’ – and we think that we know everything above roughly a few km in size.
To find new objects, we use survey telescopes that scan the night sky every night. The two major ones are Catalina and Pan-STARRS, funded by NASA. ESA is developing the so-called Flyeye telescope to add to this effort https://www.esa.int/ESA_Multimedia/Images/2017/02/Flyeye_telescope.
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Thanks for the answer, that's really interesting! It's also funny that the fist Flyeye deployed is in Sicily, at less than 100km from me, I really had no idea DVK: Indeed, that's cool. Maybe you can go and visit it one day.
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What about Interstellar objects however, like Oumuamua? DVK: The two that we have seen - 'Oumuamua and comet Borisov - were much smaller than the Saarland (or Rhode Island ;-) - not sure about Borisov, but 'Oumuamua was a few hundred meters in size. So while they could indeed come as a complete surprise, they are so rare that I wouldn't worry.
Would the public be informed if an impending asteroid event were to happen? And, how would the extinction play out? Bunch of people crushed to death, knocked off our orbit, dust clouds forever? DVK: We do not keep things secret – all our info is at the web page http://neo.ssa.esa.int. The ‘risky’ objects are in the ‘risk page’. We also put info on really close approaches there. It would also be very difficult to keep things ‘under cover’ – there are many high-quality amateur astronomers out there that would notice.
In 2029 asteroid Apophis will fly really close to Earth, even closer than geostationary satellites. Can we use some of those satellites to observe the asteroid? Is it possible to launch very cheap cube sats to flyby Apophis in 2029? DVK: Yes an Apophis mission during the flyby in 2029 would be really nice. We even had a special session on that topic at the last Planetary Defense Conference in 2019, and indeed CubeSats were mentioned. This would be a nice university project – get me a close-up of the asteroid with the Earth in the background!
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So you’re saying it was discussed and shelved? In the conference we just presented ideas. To make them happen needs funding - in the case of ESA the support of our member countries. But having something presented at a conference is the first step. One of the results of the conference was a statement to space agencies to consider embarking on such a mission. See here: https://www.cosmos.esa.int/documents/336356/336472/PDC_2019_Summary_Report_FINAL_FINAL.pdf/341b9451-0ce8-f338-5d68-714a0aada29b?t=1569333739470
Go to the section 'resolutions'. This is now a statement that scientists can use to present to their funding agencies, demonstrating that it's not just their own idea.
Thanks for doing this AMA! Did we know the Chelyabinsk meteor in 2013 (the one which had some great videos on social media) was coming? Ig not, how comes? Also, as a little side one, have there been any fatalities from impact events in the past 20 years? Unfortunately, the Chelyabinsk object was not seen in advance, because it came from the direction of the Sun where ground-based telescopes cannot look.
No known fatalities from impacts have happened in the past 20 years, although the Chelyabinsk event did cause many injuries, fortunately mostly minor.
MM
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How often do impacts from that direction happen, compared to impacts from visible trajectories? In terms of fraction of the sky, the area that cannot be easily scanned from the ground is roughly a circle with a radius of 40°-50° around the current position of the Sun, corresponding to ~15% of the total sky. However, there is a slight enhancement of objects coming from that direction, therefore the fraction of objects that may be missed when heading towards us is a bit higher.
However, this applies only when detecting an asteroid in its "final plunge" towards the Earth. Larger asteroids can be spotted many orbits earlier, when they are farther away and visible in the night side of the sky. Their orbits can then be determined and their possible impacts predicted even years or decades in advance.
MM
There must be a trade-off when targeting asteroids as they get closer to Earth, is there a rule of thumb at what the best time is to reach them, in terms of launch time versus time to reach the asteroid and then distance from Earth? DVK: Take e.g. a ‘kinetic impactor’ mission, like what DART and Hera are testing. Since we only change the velocity of the asteroid slightly, we need to hit the object early enough so that the object has time to move away from it’s collision course. Finding out when it is possible to launch requires simulations done by our mission analysis team. They take the strength of the launcher into account, also the available fuel for course corrections, and other things. Normally each asteroid has its own best scenario.
Do you also look at protecting the moon from asteroids? Would an impact of a large enough scale potentially have major impacts on the earth? DVK: There are programmes that monitor the Moon and look for flashes from impacting small asteroids (or meteoroids) - https://neliota.astro.noa.g or the Spanish MIDAS project. We use the data to improve our knowledge about these objects. These programmes just look at what is happening now.
For now we would not do anything if we predicted a lunar impact. I guess this will change once we have a lunar base in place.
Why aren't there an international organisation comprised of countries focused on the asteroid defence? Imagine like the organisation with multi-billion $ budget and program of action on funding new telescopes, asteroid exploration mission, plans for detection of potentially dangerous NEA, protocols on action after the detection - all international, with heads of states discussing these problems? DVK: There are international entities in place, mandated by the UN: The International Asteroid Warning Network (http://www.iawn.net) and the Space Mission Planning Advisory Group (http://www.smpag.net). These groups advise the United Nations. That is exactly where we come up with plans and protocols on action. But: They don’t have budget – that needs to come from elsewhere. I am expecting that if we have a real threat, we would get the budget. Right now, we don’t have a multi-billion budget.
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There is no actual risk of any sizable asteroids hitting earth in the foreseeable future. Any preparation for it would just be a waste of money. DVK: Indeed, as mentioned earlier, we do not expect a large object to hit is in the near future. We are mainly worried about those in the size range of 20 m to 40 m, which happen on average every few tens of years to hundreds of years. And where we only know a percent of them or even less.
President Obama wanted to send a crewed spacecraft to an asteroid - in your opinion is this something that should still be done in the future, would there be any usefulness in having a human being walk/float on an asteroid's surface? DVK: It would definitely be cool. I would maybe even volunteer to go. Our current missions to asteroids are all robotic, the main reason is that it is much cheaper (but still expensive) to get the same science. But humans will expand further into space, I am sure. If we want to test human exploration activities, doing this at an asteroid would be easier than landing on a planet.
this is another reply Yes, but I am slightly biased by the fact that I work at the European astronaut centre ;) There exist many similarities to what we currently do for EVA (extra vehicular activities) operations on the International Space Station versus how we would 'float' around an asteroid. Slightly biased again, but using such a mission to test exploration technologies would definitely still have value. Thanks Obama! - AC
I've heard that some asteroids contains large amounts of iron. Is there a possibility that we might have "space mines" in the far away future, if our own supply if iron runs out? Yes, this is a topic in the field known as space mining, part of what we call Space Resources. In fact, learning how we can process material we might find on asteroids or other planetary bodies is increasingly important, as it opens up the opportunities for sustainable exploration and commercialization. Its a technology we need to master, and asteroids can be a great target for testing how we can create space mines :) - AC
By how much is DART expected to deflect Didymos? Do we have any indication of the largest size of an asteroid we could potentially deflect? PM: Didymos is a binary asteroid, consisting of a main asteroid Didymos A (~700m) and a smaller asteroid Didymos B (~150m) orbiting around A with a ~12 hours period. DART is expected to impact Didymos B and change its orbital period w.r.t. Didymos A of ~1%. (8 mins)
The size of Didymos B is the most representative of a potential threat to Earth (the highest combination of probability and consequence of impacts), meaning smaller asteroids hit the Earth more often but have less severe consequences, larger asteroids can have catastrophic consequences but their probability of hitting the earth is very very low.
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Why is there less probability of larger asteroids hitting earth? DVK: There are less large objects out there. The smaller they are, the more there are.
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Is there any chance that your experiment will backfire and send the asteroid towards earth? PM: Not at all, or we would not do that :) Actually Dimorphos (the Didymos "moon") will not even leave its orbit around Didymos. It will just slightly change its speed.
I'm sure you've been asked this many times but how realistic is the plot of Armageddon? How likely is it that our fate as a species will rely on (either) Bruce Willis / deep sea oil drillers? Taking into consideration that Bruce Willis is now 65 and by the time HERA is launched he will be 69, I do not think that we can rely on him this time (although I liked the movie).
HERA will investigate what method we could use to deflect asteroid and maybe the results will show that we indeed need to call the deep sea oil drillers.
HG
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So then would it be easier to train oil drillers to become astronauts, or to train astronauts to be oil drillers? I do not know which one would be easier since I have no training/experience of deep see oil drilling nor becoming an astronaut, but as long as the ones that would go to asteroid have the sufficient skills and training (even Bruce Willis), I would be happy.
HG
If budget was no object, which asteroid would you most like to send a mission to? Nice question! For me, I'd be looking at an asteroid we know something about, since I would be interested in using it for testing how we could extract resources from it. So for me, I would choose Itokawa (https://en.wikipedia.org/wiki/25143_Itokawa), which was visited by Hayabusa spacecraft. So we already have some solid prospecting carried out for this 'roid! - AC
this is another reply Not sure if it counts as an asteroid, but Detlef and myself would probably choose ʻOumuamua, the first discovered interstellar object.
MM
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Do we even have the capability to catch up to something like that screaming through our solar system? That thing has to have a heck of a velocity to just barrel almost straight through like that. DVK: Correct, that would be a real challenge. We are preparing for a mission called 'Comet Interceptor' that is meant to fly to an interstellar object or at least a fresh comet - but it will not catch up with it, it will only perform a short flyby.
https://www.esa.int/Science_Exploration/Space_Science/ESA_s_new_mission_to_intercept_a_comet
After proving to be able to land on one, could an asteroid serve as a viable means to transport goods and or humans throughout the solar system when the orbit of said asteroid proves beneficial. While it is probably quite problematic to land the payload, it could save fuel or am I mistaken? Neat idea! Wonder if anyone has done the maths on the amount of fuel you would need/save vs certain targets. - AC
PM: To further complement, the saving is quite marginal indeed because in order to land (softly) on the asteroid you actually need to get into the very same orbit of that asteroid . At that point your orbit remains the same whether you are on the asteroid or not..
can the current anti-ballistic missiles systems intercept a terminal phase earth strike asteroid? or it is better to know beforehand and launch an impacting vehicle into space? DVK: While I do see presentations on nuclear explosions to deflect asteroids at our professional meetings, I have not seen anybody yet studying how we could use existing missile systems. So it's hard to judge whether existing missiles would do the job. But in general, it is better to know as early as possible about a possible impact and deflect it as early as possible. This will minimize the needed effort.
How much are we prepared against asteroid impacts at this moment? DVK: 42… :-) Seriously – I am not sure how to quantify ‘preparedness’. We have international working groups in place, mentioned earlier (search for IAWN, SMPAG). We have a Planetary Defence Office at ESA, a Planetary Defense Office at NASA (who spots the difference?), search the sky for asteroids, build space missions… Still we could be doing more. More telescopes to find the object, a space-based telescope to discover those that come from the direction of the Sun. Different test missions would be useful, … So there is always more we could do.
Have you got any data on the NEO coverage? Is there estimations on the percentage of NEOs we have detected and are tracking? How can we improve the coverage? How many times have asteroids been able to enter earths atmosphere without being detected beforehand? Here’s our recently updated infographics with the fraction of undiscovered NEOs for each size range: https://www.esa.int/ESA_Multimedia/Images/2018/06/Asteroid_danger_explained
As expected, we are now nearly complete for the large ones, while many of the smaller ones are still unknown.
In order to improve coverage, we need both to continue the current approach, centered on ground-based telescopes, and probably also launch dedicated telescopes to space, to look at the fraction of the sky that cannot be easily observed from the ground (e.g., towards the Sun).
Regarding the last part of your question, small asteroids enter the Earth atmosphere very often (the infographics above gives you some numbers), while larger ones are much rarer.
In the recent past, the largest one to enter our atmosphere was about 20 meters in diameter, and it caused the Chelyabinsk event in 2013. It could not be detected in advance because it came from the direction of the Sun.
We have however detected a few small ones before impact. The first happened in 2008, when a ~4-meter asteroid was found to be on a collision course less than a day before impact, it was predicted to fall in Northern Sudan, and then actually observed falling precisely where (and when) expected.
MM
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DVK: And to add what MM said - Check out http://neo.ssa.esa.int. There is a ‘discovery statistics’ section which provides some of the info you asked about. NASA is providing similar information here https://cneos.jpl.nasa.gov/stats/. To see the sky which is currently covered by the survey telescopes, you need to service of the Minor Planet Center which we all work together with: http://www.minorplanetcenter.org, ‘observers’, ‘sky coverage’. That is a tool we use to plan where we look with our telescopes, so it is a more technical page.
Are there any automatic systems for checking large numbers of asteroids orbits, to see if the asteroid's orbit is coming dangerously close to Earth, or is it done by people individually for every asteroid? I ask it because LSST Rubin is coming online soon and you know it will discover a lot of new asteroids. Yes, such systems exist, and monitor all known and newly discovered asteroids in order to predict possible future impacts.
The end result of the process is what we call "risk list": http://neo.ssa.esa.int/risk-page
It is automatically updated every day once new observational data is processed.
MM
What are your favourite sci-fi series? DVK: My favorites are ‘The Expanse’, I also liked watching ‘Salvation’. For the first one I even got my family to give me a new subscription to a known internet streaming service so that I can see the latest episodes. I also loved ‘The Jetsons’ and ‘The Flintstones’ as a kid. Not sure the last one counts as sci-fi though. My long-time favorite was ‘Dark Star’.
this is another reply Big fan of The Expanse at the moment. Nice, hard sci-fi that has a good impression of being grounded in reality - AC
this is another reply When I was a kid I liked The Jetsons, when growing up Star Trek, Star wars and I also used to watch with my sister the 'V'.
HG
When determining the potential threat of a NEA, is the mass of an object a bigger factor or size? I'm asking because I'm curious if a small but massive object (say, with the density of Psyche) could survive atmospheric entry better than a comparatively larger but less massive object. The mass is indeed what really matters, since it’s directly related with the impact energy.
And as you said composition also matters, a metal object would survive atmospheric entry better, not just because it’s heavier, but also because of its internal strength.
MM
What are your thoughts on asteroid mining as portrayed in sci-fi movies? Is it feasible? If so would governments or private space programs be the first to do so?What type of minerals can be found on asteroids that would merit the costs of extraction? Certainly there is valuable stuff you can find on asteroids. For example, the likely easiest material you can harvest from an asteroid would be volatiles such as H2O. Then you have industrial metals, things like Iron, Nickel, and Platinum group metals. Going further, you can break apart many of the oxide minerals you would find to get oxygen (getting you closer to producing rocket fuel in-situ!). Its feasible, but still needs alot of testing both here on Earth and eventually needs to be tested on a target. It may be that governments, via agencies like ESA or NASA, may do it first, to prove the principles somewhat, but I know many commercial entities are also aggresively working towards space mining. To show you that its definitely possible, I'd like to plug the work of colleagues who have processed lunar regolith (which is similar to what you may find on asteroids) to extract both oxygen and metals. Check it out here: http://www.esa.int/ESA_Multimedia/Images/2019/10/Oxygen_and_metal_from_lunar_regolith
AC
Will 2020's climax be a really big rock? DVK: Let's hope not...
Considering NASA, ESA, IAU etc. is working hard to track Earth-grazing asteroids, how come the Chelyabinsk object that airburst over Russia in 2013 came as a total surprise? The Chelyabinsk object came from the direction of the Sun, where unfortunately ground-based telescopes cannot look at. Therefore, it would not have been possible to discover it in advance with current telescopes. Dedicated space telescopes are needed to detect objects coming from this direction in advance.
MM
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Is this to say that it was within specific solid angles for the entire time that we could have observed it given its size and speed? Yes, precisely that. We got unlucky in this case.
MM
Have any of you read Lucifer's Hammer by Larry Niven? In your opinion, how realistic is his depiction of an asteroid strike on Earth? DVK: I have – but really long ago, so I don’t remember the details. But I do remember that I really liked the book, and I remember I always wanted to have a Hot Fudge Sundae when reading it.
I was thinking about the asteroid threat as a teen and came up with this ideas (Hint: they are not equally serious, the level of craziness goes up real quick). Could you please comment on their feasibility? 1. Attaching a rocket engine to an asteroid to make it gradually change trajectory, do that long in advance and it will miss Earth by thousands of km 2. Transporting acid onto asteroid (which are mainly metal), attaching a dome-shaped reaction chamber to it, using heat and pressure to then carry out the chemical reaction to disintegrate asteroids 3. This one is even more terrible than a previous one and totally Dan Brown inspired — transporting antimatter on asteroid, impacting and causing annihilation. Thank you for this AMA and your time! DVK: Well the first one is not so crazy, I have seen it presented... the difficulty is that all asteroids are rotating in one way or another. So if you continuously fire the engine it would not really help. You'd need to switch the engine on and off. Very complex. And landing on an asteroid is challenging too. Just using the 'kinetic impactor' which we will test with DART/Hera (described elsewhere in this chat) is simpler. Another seriously proposed concept is to put a spacecraft next to an asteroid and use an ion engine (like we have on our Mercury mission BepiColombo) to 'push' the asteroid away.
As for 2 and 3 I think I will not live to see that happening ;-)
What is the process to determine the orbit of a newly discovered asteroid? The process is mathematically quite complex, but here's a short summary.
Everything starts with observations, in particular with measurements of the position of an asteroid in the sky, what we call "astrometry". Discovery telescopes extract this information from their discovery images, and make it available to everybody.
These datapoints are then used to calculate possible trajectories ("orbits") that pass through them. At first, with very few points, many orbits will be possible.
Using these orbits we can extrapolate where the asteroid will be located during the following nights, use a telescope to observe that part of the sky, and locate the object again.
From these new observations we can extract new "astrometry", add it to the orbit determination, and see that now only some of the possible orbits will be compatible with the new data. As a result, we now know the trajectory better than before, because a few of the possible orbits are not confirmed by the new data.
The cycle can then continue, with new predictions, new observations, and a more accurate determination of the object's orbit, until it can be determined with an extremely high level of accuracy.
MM
What are some asteroids that are on your "watchlist"? We have exactly that list on our web portal: http://neo.ssa.esa.int/risk-page
It's called "risk list", and it includes all known asteroids for which we cannot exclude a possible impact over the next century. It is updated every day to include newly discovered asteroids, and remove those that have been excluded as possible impactors thanks to new observations.
MM
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That's quite a list!! Do you guys ever feel stressed or afraid when you have to add another dangerous candidate (and by dangerous I mean those above 200m) is added to this Risk List? Yes, when new dangerous ones are added it's important that we immediately do our best to gather more data on them, observing them with telescopes in order to get the information we need to improve our knowledge of their orbit.
And then the satisfaction of getting the data needed to remove one from the list is even greater!
MM
What inspired you to go into this field of study? I was fascinated by astronomy in general since I was a kid, but the actual "trigger" that sparked my interest in NEOs was a wonderful summer course on asteroids organized by a local amateur astronomers association. I immediately decided that I would do my best to turn this passion into my job, and I'm so happy to have been able to make that dream come true.
MM
this is another reply DVK: I started observing meteors when I was 14, just by going outside and looking at the night sky. Since then, small bodies in the solar system were always my passion.
As a layperson, I still think using nuclear weapons against asteroids is the coolest method despite better methods generally being available. Do you still consider the nuclear option the cool option, or has your expertise in the field combined with the real-life impracticalities made it into a laughable/silly/cliche option? DVK: We indeed still study the nuclear option. There are legal aspects though, the ‘outer space treaty’ forbids nuclear explosions in space. But for a large object or one we discover very late it could be useful. That’s why we have to focus on discovering all the objects out there as early as possible – then we have time enough to use more conventional deflection methods, like the kinetic impactor (the DART/Hera scenario).
It seems like doing this well would require international cooperation, particularly with Russia. Have you ever reached out to Russia in your work? Do you have a counterpart organization there that has a similar mission? DVK: Indeed international cooperation is important - asteroids don't know about our borders! We work with a Russian team to perform follow-up observations of recently discovered NEOs. Russia is also involved in the UN-endorsed working groups that we have, IAWN and SMPAG (explained in another answer).
how much can experts tell from a video of a fireball or meteor? Can you work out what it's made of and where it came from? https://www.reddit.com/space/comments/hdf3xe/footage_of_a_meteor_at_barrow_island_australia/?utm_source=share&utm_medium=web2x If multiple videos or pictures, taken from different locations, are available, then it's possible to reconstruct the trajectory, and extrapolate where the object came from.
Regarding the composition, it's a bit more difficult if nothing survives to the ground, but some information can be obtained indirectly from the fireball's color, or its fragmentation behavior. If a spectral analysis of the light can be made, it's then possible to infer the chemical composition in much greater detail.
MM
I've always wanted to know what the best meteorite buying site is and what their average price is?? DVK: Serious dealers will be registered with the 'International Meteorite Collectors Association (IMCA)' - https://www.imca.cc/. They should provide a 'certificate of authenticity' where it says that they are member there. If you are in doubt, you can contact the association and check. Normally there are rough prices for different meteorite types per gram. Rare meteorites will of course be much more expensive than more common ones. Check the IMCA web page to find a dealer close to you.
Just read through Aidans link to the basaltic rock being used as a printing material for lunar habitation. There is a company called Roxul that does stone woven insulation that may be able to shed some light on the research they have done to minimize their similarity to asbestos as potentially carcinogenic materials deemed safe for use in commercial and residential applications. As the interior surfaces will essentially be 3D printed lunar regolith what are the current plans to coat or dampen the affinity for the structure to essentially be death traps for respiratory illness? At least initially, many of these 3d printed regolith structures would not be facing into pressurised sections, but would rather be elements placed outside and around our pressure vessels. Such structures would be things like radiation shields, landing pads or roadways, etc. In the future, if we move towards forming hermetically sealed structures, then your point is a good one. Looking into terrestrial solutions to this problem would be a great start! - AC
What kind of career path does it take to work in the asteroid hunting field? It's probably different for each of us, but here's a short summary of my own path.
I became interested in asteroids, and near-Earth objects in particular, thanks to a wonderful summer course organized by a local amateur astronomers association. Amateur astronomers play a great role in introducing people, and young kids in particular, to these topics.
Then I took physics as my undergrad degree (in Italy), followed by a Ph.D. in astronomy in the US (Hawaii in particular, a great place for astronomers thanks to the exceptional telescopes hosted there).
After finishing the Ph.D. I started my current job at ESA's NEO Coordination Centre, which allowed me to realize my dream of working in this field.
MM
this is another reply DVK: Almost all of us have a Master's degree either in aerospace engineering, mathematics, physics/astronomy/planetary science, or computer science. Some of us - as MM - have a Ph.D. too. But that's not really a requirement. This is true for our team at ESA, but also for other teams in other countries.
What is the likelihood of an asteroid hitting the Earth In the next 200 years? It depends on the size, large ones are rare, while small ones are much more common. You can check this infographics to get the numbers for each size class: https://www.esa.int/ESA_Multimedia/Images/2018/06/Asteroid_danger_explained
MM
Have you played the Earth Defence Force games and if you have, which one is your favourite? No I have not played the Earth Defence Force games, but I just looked it up and I think I would liked it. Which one would you recommend?
HG
How close is too close to earth? Space is a SUPER vast void so is 1,000,000 miles close, 10,000,000? And if an asteroid is big enough can it throw earth off its orbit? DVK: Too close for my taste is when we compute an impact probability > 0 for the object. That means the flyby distance is zero :-) Those are the objects on our risk page http://neo.ssa.esa.int/risk-page.
If an object can alter the orbit of another one, we would call it planet. So unless we have a rogue planet coming from another solar system (verrry unlikely) we are safe from that.
How can I join you when I'm older? DVK: Somebody was asking about our career paths... Study aerospace engineering or math or physics or computer science, get a Masters. Possibly a Ph.D. Then apply for my position when I retire. Check here for how to apply at ESA: https://www.esa.int/About_Us/Careers_at_ESA/Frequently_asked_questions2#HR1
How much is too much? DVK: 42 again
Are you aware of any asteroids that are theoretically within our reach, or will be within our reach at some point, that are carrying a large quantity of shungite? If you're not aware, shungite is like a 2 billion year old like, rock stone that protects against frequencies and unwanted frequencies that may be traveling in the air. I bought a whole bunch of the stuff. Put them around the la casa. Little pyramids, stuff like that. DVK: If I remember my geology properly, Shungite forms in water sedimental deposits. This requires liquid water, i.e. a larger planet. So I don't think there is a high chance to see that on asteroids.
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#WINk Question & Answer Time

Date: 14/05/20
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  1. Do you know when the monthly report will be released?
We are preparing for it. As the third party live game providers always provide their invoice on the 10th of each month, we need some time to calculate, finish the buyback and burn. So usually we will send the monthly report from 15th to 19th of each month.
  1. joined momentarily just to say 8 months later price is still falling lolz. Could it be the massive supply of WIN or is it the fear people have of the team dumping. Or is it the fact that no one knows who the team is? I’ll leave this here, I don’t want to argue. Peace
The team is working to increase the value of WIN. WIN Price is undervalued we believe due to lack of knowledge about its utility. Mass marketing across all current large cryptocurrency platforms must ensue at our earliest convenience. Multi-currency is not performing to its full potential. By increasing the sizes of the sub token drop pools - WIN pool will dramatically increase also. As the mother token of the platform WIN will need to showcase its potential and the increased drop amounts will have a very positive effect on the WIN pool and market price. At the same time, Rake has great potential. According to the data from 2019, Dice contributed 60% to the entire platform revenue, Live contributed 36%, whilst Rake only 4%. This shows us that Rake has great potential. We are working to improve the Rake product. We are aware of the changes that need making and the areas that require attention to bring increased revenue to WIN. When the new website and multi-currencies support is complete, we will push out a new poker product combined with aggressive promotion and partners, we believe that there will be a dramatic increase in Rake revenue once this is completed. RAKE relinquishes 40% of its profits to the WIN drop pool, meaning it is by far the most underused and undervalued section of the platform in our current forecast. We aim to change this and bring our RAKE platform to a much higher industry-standard as is expected from our players. At this moment in time, we are in the process of upgrading the website. We are developing and designing a new user interface that allows for multi-currency drops to be enabled and a more user-friendly experience all around. We expect this to be completed by mid-June. The new website will support a swift and easy to follow login process, allowing players to easily access the WINK website via registration with an email address and experience the centralized LIVE casino games that are available and newly added Binary options trading that WINk offers under this section. Alongside this, it will support all major currencies from the top 100 cryptocurrency market. Which will exponentially expand the target audience and change the current playeuser base: who are currently only Tron DAPP users and open it up to every crypto user in the community as well as traditional online gamblers who seek gameplay that truly rewards them back for their wagering. When completed, WINk can quickly start mass marketing campaigns and greatly enhance its current market share, which in turn can bring the entire platform's revenue, user dividends, and WIN's tokens market price to a much higher level and standard. WINk is not satisfied with
being the best Tron DAPP. We will only be satisfied when we are the best of our kind, within the entire cryptocurrency community.
Date: 15/05/20
  1. What was this big giveaway for? The giveaways we do on twitter are always to improve and increase our engagement and social media presence. We still feel that many people do not know about WIN and the more people that hear about is means the more chances we have of improving our user numbers and improve platform growth
For this Twitter Giveaway, we want to get some exposure on twitter and telegram. That is a normal way for promotion. Of course, it is not the massive promotion we mentioned before.
  1. On May everything going according to the Plan and we can expect a new UI and Dice game at the end of the month? Or there any updates about that?
Everything goes according to the plan. It is supposed to be a new UI in May. About the Dice game, we will launch immediately once the new website goes smoothly.
  1. Is that wheel of fortune game new on live ? Evolution games are available to us and when the game is released we will be requesting it for wink.
We are managing a great relationship with hub88. We will discuss the new game with them and I am sure they will give us a satisfactory answer.
  1. Most big div pools come from mining, and if people stop to mine dividends are not so great. Do you have something in mind to keep people mine?
I think there are two reasons for people mining. The first, playing games for fun.Which is why we will continue to bring more content and great games to the platform. Secondly people want the tokens to be able to increase their daily dividends, we will bring more value to the platform by adding partners continually under the current sub sections. This will bring more players and more value which will bring people to mind which of course brings higher dividends
  1. Is there any chance of getting a date for listing of dice and Live? We do not have a set date yet for the listing of LIVE or DICE the community will be informed when it has been decided
Regarding the listing, we have to negotiate the specific date with exchanges. We are doing some preparation works now to get the subtoken listed on time.
  1. Where does the new scratch card(e gaming) game come?
In-house. Developed by WINk developers. We Will inform you where on the site it is going when it’s finished
Thanks community! It is all about today’s Questions and Answers section. If you have more questions, please feedback in the main channel. The mods will forward the questions to the team and we’ll try to answer them on a daily basis.
Thanks again for your support!Enjoy your gaming and WIN big!
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Weekly news review (November 16-22)

Weekly news review (November 16-22)
Hello, everyone! Happy Monday! Let's dive into last week's news highlights ;)
https://preview.redd.it/9aogvhaket041.png?width=1200&format=png&auto=webp&s=1d4bc9b6c06f1864aaa9aa50deb1c251f0d629f4
Earlier on Thursday, the National Assembly's Amendment Subcommittee on Parliamentary Affairs passed a legal amendment to the still-in-development Special Financial Transactions Information Act to force virtual asset exchanges to register with the Financial Services Commission (FSC). Those failing to do so would face up to five years in prison or a fine of up to 50 million won ($42,460).
Under the amendment, aimed to align the industry with international anti-money laundering guidance from FATF, crypto exchanges must also have so-called real name virtual bank accounts – sub accounts for users within an exchange's primary account – to avoid falling foul of the legislation.
Opposition lawmakers had expressed concerns that that exchanges without real-name virtual accounts would be forced to close, bringing further contraction of the domestic cryptocurrency industry.

Someone hacked the official website of the Monero cryptocurrency project and quietly replaced legitimate Linux and Windows binaries available for download with malicious versions designed to steal funds from users' wallets. The latest supply-chain cyberattack was revealed on Monday after a Monero user spotted that the cryptographic hash for binaries he downloaded from the official site didn't match the hashes listed on it.
At this moment, it's unclear how attackers managed to compromise the Monero website and how many users have been affected and lost their digital funds.

Having dropped to one-month lows below $8,000, bitcoin is now eyeing the first test of a key average support, now at $7,714, since April.
The top cryptocurrency by market value fell more than 2.4 percent in the 60 minutes to 08:00 UTC on Thursday to hit a low of $7,875 – a level last seen on Oct. 25, according to Bitstamp data. The drop marked a downside break of a 48-hour narrowing price range seen above $8,000.
Notably, with a slide to levels below $7,900, bitcoin has erased 80 percent of the rally from $7,293 to $10,350 seen in the second half of October.
On a month-to-date basis, the cryptocurrency is now reporting a loss of over 13 percent. Further, the cryptocurrency is trading in the red for the fourth straight week.
The dismal performance contradicts the positive seasonality factor: bitcoin has put on a good show in November in six out of the last eight years. Notably, prices gained for six straight years in November, starting from 2012 to 2017, before falling hard in November 2018.

The United Kingdom Jurisdiction Taskforce of the Lawtech Delivery Panel published a statement concerning the status of cryptocurrencies, distributed ledger technology (DLT) and smart contracts under English and Welsh private law.
U.K. entrepreneur network Tech Nation announced the paper’s publication on Nov. 18. The document attempts to address the legal uncertainties of cryptocurrency and recognizes crypto assets as tradeable property and smart contracts as enforceable agreements under local law.
Lawtech Delivery Panel director Jenifer Swallow noted that the worldwide smart contract market is expected to reach $300 million by 2023 while the World Economic Forum predicts that one-tenth of the global GDP will be stored on a blockchain by 2027. Due to this, she thinks adapting regulations on these new technologies is particularly important.

Institutional investors are aware of the risks that come with allocating a large percentage of their funds to a particular asset or market indices. For one, the downturn of such a market or asset would have a crippling effect on their returns. The same is true for investors that allocate the majority of their portfolio to asset classes that have strong correlations to one another. Hence, adopting a strategy that allows the allocation of funds to different asset classes, with little or no correlation, is the appropriate solution. This is where Bitcoin excels.
While other markets had moderate correlations to one or two traditional asset classes, Bitcoin maintained a very weak correlation to all of the asset classes examined. In other words, Bitcoin could fit nicely into an investment portfolio and boost returns.
VanEck’s study went further to prove Bitcoin’s eligibility as an investment option. This investigation entailed the assessment of the asymmetric return of portfolios allocated to varying percentages of equities, bonds and Bitcoin from January 2012 to July 2019. A portfolio with 58.5% of the fund distributed to equities, 38.5% to bonds and 0.5% to Bitcoin generated returns that surpassed that of a portfolio allocated solely to the S&P 500 by over 150% as of July 2019.

Have anything to say? Do so in the comments section down below!
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What are Binary options Signals?

What are Binary options Signals?


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Surely, even representatives who have no or even no inclusion in the market can fathom these signs as they basically show either up or down and can in this way successfully be copied. It is definitely not hard to see any motivation behind why signals for binary options are so celebrated as they can bolster vendors' advantages when they get a precise banner. It is crucial, regardless, to review that signs do slip by after a specific time length, and intermediaries should be set up for this early. An ordinary banner will end at whatever point the market for that favorable position has closed and the end cost has been announced.
A transitory sign will end around the completion of a given period which could be as short as 60 seconds or five minutes or up to thirty minutes. By virtue of at this very moment hails, the organization will be by methods for auto trading development, which requires no manual action to serve the dealer themselves rather than by sending an email or text banner. Right when this sort of organization is used it is called an auto trading robot or an auto representative. For more information please visit our site https://vfxalert.com/en/
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Vampyr - Review Thread

Game Information

Game Title: Vampyr
Platforms: PlayStation 4, Xbox One, PC
Trailer: https://www.youtube.com/watch?v=qJfjEP2LNVo
Developers: DONTNOD Entertainment
Publishers: Focus Home Interactive
Review Aggregator:
OpenCritic - 74
Metacritic - 74
Thanks to OpenCritic for the formatting.

Reviews

AngryCentaurGaming - Jeremy Penter - Buy
Cerealkillerz - Gabriel Bogdan - German - 8.7 / 10.0
Vampyr exceeds all expectations and delivers a thrilling vampire adventure with great storytelling and a gameplay that borrows the right elements from games like Bloodborne. If you can live with some longer loading screens and a missing fast travel option you'll get a well made Action-RPG with lots of enjoyable content.
COGconnected - Garrett Drake - 88 / 100
Witnessing a studio succeed beyond what their audience expects of them is always a pleasure, and DONTNOD Entertainment has done just that with Vampyr. Whether you're intrigued by the idea of stalking London as a bloodthirsty vampire or expressly fancy a rock-solid ARPG, consider sinking your teeth into this gem.
Cubed3 - Renan Fontes - 6 / 10
Although flawed and at times painfully inconsistent, Vampyr manages to offer relatively engaging gameplay in spite of a lack of overall polish. Combat is stiff and quite mindless, but Jonathan's progression deeper into Vampiredom is handled well and the abilities at his disposal go a long way towards masking some of the more mundane aspects of the battle system. It's more whether or not Jonathan decides to prey on the people of London, and its consequences, that keep the experience fresh. There's a trade off between making Jonathan and keeping districts stable, each one offering their own benefits. There are technical issues, and the performance is lacking on every front, but Vampyr has enough going for it conceptually that it's worth sinking some time into, if only to be a vampire in 20th century London.
Destructoid - Kevin Mersereau - 6 / 10.0
The story may be a tad lackluster, and the combat may be clunky as hell, but Vampyr does offer a compelling adventure for those looking for some blood-sucking fun. It also manages to effectively make you feel like a creature of the night at times. Unfortunately, the frequent technical issues sapped just about every ounce of joy from the experience, leaving this digital world a dry, lifeless husk.
DualShockers - Tanner Pierce - 8.5 / 10.0
This post contains affiliate links where DualShockers gets a small commission on sales. Any and all support helps keep DualShockers as a standalone, independent platform for less-mainstream opinions and news coverage.
EGM - Emma Schaefer - 8 / 10.0
Vampyr walks a fine line between narrative storytelling and action-oriented combat, trying to appeal to fans of both genres and mostly succeeding. Though the game lacks polish in many areas, it stars a clever morality system that entices players towards both good and evil deeds, a well-rounded web of background NPCs, and an intriguing overall narrative of an undead doctor investigating the spread of the Spanish Influenza, making Vampyr a treat for any vampire fan.
Elite Gamer - Christian Wait - 7.3 / 10.0
Players assume the role of a once doctor turned vamp to help him whittle down a Spanish plague ridden 1912 London until the absolute oblong behind this whole mess is found.
Eurogamer - Aoife Wilson - No Recommendation
Dontnod takes a thrillingly Gothic perspective on early 19th century London, but squanders it in a dreary and indecisive adventure.
Game Revolution - Matt Utley - 2.5 / 5 stars
Quote not yet available
Gameblog - Camille Allard - French - 7 / 10
Vampyr is a good surprise, with a delightful poetic and gothic atmosphere, a clever story and a satisfying system of choices. Sadly, its combat system is crippled by its locking mechanics especially, and most of the fights are not wall balanced. Despite this, Vampyr is a really good action-RPG.
GameMAG - ACE - Russian - 6 / 10
Vampyr did not live up to our expectations and did not reach the level of Life is Strange. So, if If you were expecting another Dontnod masterpiece, you'll be disappointed. If you're interested in setting, then it's probably worth a try, but only at a discount price.
GamesBeat - Anthony John Agnello - 75 / 100
At no point in Vampyr did I have fun following trails of blood, mixing antiquated remedies out of opium, or bludgeoning some Crucifix wielding goon in a mask for the 50th time. But I was constantly compelled forward to find out what next grim choice it would give me, anxious to spend yet another night in one of its safehouses to see if my efforts to keep London's souls alive another day had worked.
GameSkinny - Autumn Fish - 9 / 10 stars
Vampyr is a brilliant single-player RPG with deep social mechanics that make playing as a vampire a truly unique and satisfying experience.
GameSpace - Brandedwolf - 8.5 / 10.0
If you enjoy your story a bit on the darker side and making choices that matter, than give Vampyr a try.
GameSpot - Justin Clark - 7 / 10
Dontnod follows up Life Is Strange with a surprisingly enthralling supernatural thriller.
GamesRadar+ - Leon Hurley - 3.5 / 5 stars
As much a detective story as a horror one, Vampyr rewards you for taking an interest in the people around you and tests your moral compass with a lack of black and white options.
GamingBolt - Shubhankar Parijat - 8 / 10.0
Vampyr may very well be the video game personification of the phrase "diamond in the rough".
GamingLyf - Charles Tyldsley - 4 / 5 stars
Whilst each element isn't perfect, Vampyr manages to weave a brilliant dialogue system into a bleak yet atmospheric depiction of early 19th century London. The combat is serviceable, and the crafting system is basic. Yet the game is still a fantastic accomplishment - a refreshing reminder of just how important mid-tier titles can be.
GamingTrend - Ron Burke - 85 / 100
Vampyr manages to deliver on its promise to make choices matter. Every decision has implications that spider out in unseen directions, often far into the future. While there are some wobbles in terms of combat and load times, the engaging storyline and premise carry this title far.
God is a Geek - Mick Fraser - 7 / 10.0
A compellingly macabre adventure let down by so-so combat and a few niggling flaws
Hardcore Gamer - Jordan Helm - 4 / 5.0
It takes some doing to find a middle-ground between two such conflicting genres, but Dontnod have done a terrific job marrying Adventure and Action RPG elements into a pleasant and modestly cohesive whole.
Heavy - Collin MacGregor - 7.5 / 10.0
Vampyr is a bloody good time that is marred by some tedious mechanics and some technical issues.
Hobby Consolas - Álvaro Alonso - Spanish - 88 / 100
Even with it's noticeable flaws, Vampyr has the potential to be the new cult gem among vampire lovers. If you can see beyond technical limitations, the story and characters will trap you within their arms and suck until the very last drop of... your time.
IGN - Brandin Tyrrel - 7 / 10.0
Vampyr is a slow burn of an RPG, taking its time to ramp up its intriguing blend of science and the supernatural in an elaborately gloomy version of London. When it gets going you can see the potential of the way it offers you more power if you consume its interesting citizens. But Vampyr never commits to this idea to the point where I felt I needed to make that sacrifice to succeed in its relatively simple combat, which leaves it feeling toothless and vulnerable to having a lot of its fun sucked away by technical issues, despite its genuinely engaging story.
IGN Italy - Alessandra Borgonovo - Italian - 9 / 10.0
Vampyr sets a new standard for Dontnod's already excellent narrative. Combined with a fine action RPG mechanic, it offers an immersive and hard to forget experience.
IGN Spain - Jose A. Rodríguez - Spanish - 8 / 10.0
An amazing game full of darkness, vampires and blood in the London of the first quarter of the 20th Century. A great mix of exploration, conversations and hard ecounters with dangerous creatures of the night.
Just Push Start - Grant E. Gaines - 3.65 / 5.0
Vampyr is a hard game to review, because there is enough to warrant a low score, yet the experience is satisfying enough to make up for this. For better or worse, giving answers and explaining things make it easier to invest in the story, with the conclusion certainly being worth the time. The ability to interact with NPCs, heal them, figure out more about the world and extract new information also adds a lot. It's just, when it comes to gameplay, Vampyr falls short. With loading screens being common when players move too fast, combat often being more about managing stamina, difficulty stemming from how willing are you to kill innocent people and a needlessly frustrating waypoint system, it's easy to get frustrated. With this in mind, anyone looking for a vampire romance story or just want to experience a world filled with answers should consider picking Vampyr up, where as action-RPG or open world fans can probably skip it.
Nerd Much? - Rhys Pugatschew - 9 / 10.0
"Victorian vampires have never been so intriguing and exciting as they are in Vampyr."
New Game Network - Ben Thomas - 79 / 100
Vampyr is a smart action game that poses regular moral dilemmas as you decide to either heal or kill characters in a wonderfully dark city. With decent melee combat and an interesting story, there are not many vampire games that taste as sweet.
NoobFeed - Bogdan Robert - 60 / 100
Vampyr is a functional 30-hour diversion with occasional dashes of brilliance, but not much else.
Paste Magazine - Garrett Martin - 8 / 10.0
It can feel faintly embarrassing one moment, and then do something unexpected and with surprising confidence just a few seconds later. There's probably an equal chance that you'll hate it or love it. In an industry that constantly obsesses on trends and often disrespects the taste and intelligence of its audience, Vampyr is as refreshing and anomalous as Dontnod's other cult games.
PC Gamer - Andy Kelly - 68 / 100
There are some brilliant, original ideas in here, but Vampyr tries to do too much at once and suffers for it.
Player2.net.au - Matt Hewson - No Verdict
A beautifully told gothic tale with interesting skill systems and some fun combat is only let down by window dressing and a location that feels like a stage and not an actual city. Vampyr might not be the game of the year, but it is certainly going to be one of the most interesting titles we see in 2018 and, sales permitting, a title that will only get better in future sequels.
PlayStation LifeStyle - Paulmichael Contreras - 8.5 / 10.0
Sluggish combat aside, Vampyr will provide hours of blood-sucking entertainment. You can be the vampire you always wanted to be, as ruthless or benevolent as you desire. Weighty life-or-death decisions all but ensure that players will want to run through the campaign multiple times to see how things would play out differently by killing or saving certain individuals, or by upgrading certain abilities earlier or later. Vampyr is a cinematic, single-player experience well worth your time and money. A harrowing adventure await those who are willing to sink their time into Vampyr.
PlayStation Universe - Neil Bolt - 8 / 10.0
There's no denying that Vampyr has some mighty rough edges to it and combat that is decent, but unspectacular. Yet there's a delicious sense of place to it that makes it undeniably interesting to get stuck into. Many of the game's flaws melt away as you get lost in the moody grime of this alternate version of wartime London.
The most important job Vampyr had to do was to present a compelling game about the tragic romanticism of being a vampire, and the fight for retaining humanity or embracing the unnatural power it brings. Vampyr does drop the ball on many small things, but it does that important job superbly.
Polygon - Charlie Hall - No Verdict
The easy way out for Dontnod would have been to take the most time-worn tropes from dime store horror novels, season to taste with period melodrama and serve it all up for players to enjoy. Vampyr reaches for more, and I'm very interested to see if the finale does it all justice
PowerUp! - Leo Stevenson - 7.8 / 10.0
Vampyr, from Life is Strange dev DONTNOD, is a unique beast. It plays with some interesting, and often great, ideas, but it never quite bites down. Choosing instead to play with its food rather than embracing the sumptuous meal on offer.
PSX Brasil - Júlio César Souza Pires - Portuguese - 85 / 100
Vampyr is an excellent game. It manages to place RPG and adventure elements together in a good way, and delivers an interesting story, giving an idea of how the life of a vampire in a doctor's body would be. Although it has problems, they are not so significant to make the player put the game away. Vampyr is not going to be the game of the year, but it truly deserves your attention.
Push Square - Glen Fox - 6 / 10
Vampyr has a ton of interesting ideas, an intriguing world, and a great cast of characters, but is ultimately let down by its narrow-minded focus on unnecessary combat.
Quillstreak - James McCoull - 44%
Yawn-inducing combat and pacing as stale as a week-old scab leave little to be desired in Vampyr for all but the most die-hard vampire enthusiasts, who might still just be better off sinking their teeth into something with more substance.
Rock, Paper, Shotgun - Alec Meer - No Verdict
I'm left frustrated that Vampyr falls short of truly combining a smart choose-your-own-adventure game with a meaty action one.
Rocket Chainsaw - Adam Ghiggino - 3.5 / 5 stars
Tying hard moral decisions to real gameplay in a compelling open-world RPG is an ambitious goal, and it’s one that Vampyr achieves to an extent.
RPG Fan - Caitlin Argyros - 89%
The immersive vampire RPG you never knew you needed.
RPG Site - Kyle Campbell - 6 / 10
Vampyr is ambitious for sure, but with ambition comes risk, and unfortunately, here it provides very little in the way of rewards.
SelectButton - Kevin Mitchell - 8 / 10
Although Vampyr's combat system is thoroughly satisfying, it's the dark atmosphere and narrative that genuinely makes the game a must-have. Your choices define the experience, altering a world full of discovery and intrigue all around you. Do you give in to your blight and feast upon the weak and unworthy inhabitants of London or do you become their salvation? It should take you anywhere from 20-30 hours to complete the narrative, but if you want to see all of the possible endings, you'll have to play through multiple times, altering your choices and decisions regarding the lives of the citizens.
Slant Magazine - Steven Scaife - 2.5 / 5 stars
Rather than going for size in the character roster, Dontnod might have done better to shoot for complexity.
SmashPad - Danreb Victorio - 3 / 5 stars
Vampyr has a lot of great features and ideas, which is an impressive thing to say about any game in this genre, but it just doesn’t hit home on aspects that make a good action RPG truly engaging.
Spaziogames - Domenico Musicò - Italian - 8.5 / 10.0
In Vampyr your choices have a strong impact on the story, the game diffculty, the skills you can acquire and many other parameters. Dontnod has given proof of an impressive care for writing and dialogues, and has given special attention to many cultural, sociological, anthropological and historical themes of the early '900.
SquareXO - Joe Anderson - 8 / 10.0
Vampyr is a game which has certainly surprised me and I’ve really enjoyed my time with it. The RPG elements, player choice and combat all seem to compliment each other perfectly, which in turn makes for a very good game.
Tech Advisor - Lewis Painter - 4 / 5 stars
If you're looking for a story-focused RPG, Vampyr is a solid option. It offers in-depth conversation options, game-changing choices to make and an intriguing storyline full of plot twists and betrayal.
TechRaptor - Robert Grosso - 6 / 10.0
Vampyr has a lot of good ideas, but its execution is sorely lacking in most areas. It is a game that is competent in terms of its systems, but ultimately fairly boring to play.
TheSixthAxis - Aran Suddi - 6 / 10
Much like its early 20th century setting, Vampyr feels like a bit of a throwback to a past age of action RPGs. In a time where the genre is evolving Vampyr holds on to past ideas for much of its tenure, and it doesn't have a story strong enough to overcome that fact. The world itself is ripe for lots of stories to be told within, with Dontnod having done a good job with world building, but while Vampyr isn't a bad game, nor is it as great as it could be.
Total Gaming Network - Shawn Zipay - 4 / 5 stars
Aside from a few technical issues, Vampyr delivers one of the most engaging action-RPGs in recent memory. It is a game where everything and everyone is connected through some fantastic gameplay design and yes, your choices do actually matter here.
TrustedReviews - Andi Hamilton - 4 / 5 stars
Vampyr might not be what many wanted after Life Is Strange, but it's still an enjoyable – well, as enjoyable as its grim nature allows – game nonetheless. It follows the modern action RPG template almost to a fault, but the agency the player has in shaping the districts by disease control and straight up murder is a lot more interesting than some of the moments in other games within the genre, where they present you a binary choice that pushes the plot forward. It's a decent idea holding up an otherwise solid game, but overall Vampyr is worth a look if you're looking for something to plug the gap in your life in this post- Witcher 3 world.
Twinfinite - Alex Gibson - 4 / 5.0
Ultimately, the sum of Vampyr's emphasis on story, combat, and progression combine to produce a video gaming experience that will appeal to those outside the RPG and adventure genres that it seeks to combine. My hope is that it finds its audience so that we might yet again see Dr. Reid on an even grander scale in the future.
USgamer - Hirun Cryer - 3 / 5 stars
Vampyr unfortunately flounders after building some solid foundations in the opening hours. London feels like a city on a knife edge, and the citizens prove to be an inviting cast of creative characters. But Vampyr then lures you into sacrificing these characters, cutting out a key part of the game, all to have a hope of standing up to the horrors that await you in the shadows of London.
VG247 - Marshall Lemon - No Verdict
Vampyr is an ambitious masterpiece with forgivable flaws
Video Game Sophistry - Andy Borkowski - 7.5 / 10.0
Vampyr has all the promise of an RPG experience that infuses narrative and gameplay into something special. In reality, Vampyr is unable to fulfill it's established conceit.
VideoGamer - Alice Bell - 7 / 10
Vampyr serves delicious ladles of angst and drama with a hearty slice of excellent, morally grey choice system that will genuinely surprise you, all wrapped up in a wonderfully gloomy London. It's just a shame the combat turns a bit sour.
Wccftech - Rosh Kelly - 8 / 10.0
Dontnod worked hard to create an immersive, dark world to explore and it succeeds in doing so. Despite some boring conversations, most of the world of Vampyr is an exciting, dangerous place and if nothing else, being a vampire in here is also very fun.
We Got This Covered - David Morgan - 2.5 / 5 stars
Vampyr competently displays an understanding of combat, dialogue, and narrative choice, but it never rises above mediocrity, and is an utter failure on a technical level. The aesthetic of the world is the best thing on display, but beyond it lies a derivative title that fails to leave a lasting impression.
WellPlayed - Kieran Stockton - 7.5 / 10.0
If you can fight your way through some technical issues, a good story and interesting action RPG mechanics can make for a bloody good time
Worth Playing - Cody Medellin - 7.5 / 10.0
Vampyr is a rough but interesting game. The story starts off in an intriguing manner, and the character interactions show that Dontnod still knows how to make them the most compelling part of any game. The quandary of whether to give in to your base desires seems like a good moral dilemma, until you realize that the combat heavily favors you upgrading early to make the progress less of a grind. That means the game leans heavily toward an evil ending before you attempt a good one. Due to the lack of good vampire games in the market, Vampyr is worth a look, but don't expect a masterpiece out of the gate.
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Vampyr - Review Thread

Game Information

Game Title: Vampyr
Platforms: PlayStation 4, Xbox One, PC
Trailer: https://www.youtube.com/watch?v=qJfjEP2LNVo
Developers: DONTNOD Entertainment
Publishers: Focus Home Interactive
Review Aggregator:
OpenCritic - 74
Metacritic - 74
Thanks to OpenCritic for the formatting.

Reviews

AngryCentaurGaming - Jeremy Penter - Buy
Cerealkillerz - Gabriel Bogdan - German - 8.7 / 10.0
Vampyr exceeds all expectations and delivers a thrilling vampire adventure with great storytelling and a gameplay that borrows the right elements from games like Bloodborne. If you can live with some longer loading screens and a missing fast travel option you'll get a well made Action-RPG with lots of enjoyable content.
COGconnected - Garrett Drake - 88 / 100
Witnessing a studio succeed beyond what their audience expects of them is always a pleasure, and DONTNOD Entertainment has done just that with Vampyr. Whether you're intrigued by the idea of stalking London as a bloodthirsty vampire or expressly fancy a rock-solid ARPG, consider sinking your teeth into this gem.
Cubed3 - Renan Fontes - 6 / 10
Although flawed and at times painfully inconsistent, Vampyr manages to offer relatively engaging gameplay in spite of a lack of overall polish. Combat is stiff and quite mindless, but Jonathan's progression deeper into Vampiredom is handled well and the abilities at his disposal go a long way towards masking some of the more mundane aspects of the battle system. It's more whether or not Jonathan decides to prey on the people of London, and its consequences, that keep the experience fresh. There's a trade off between making Jonathan and keeping districts stable, each one offering their own benefits. There are technical issues, and the performance is lacking on every front, but Vampyr has enough going for it conceptually that it's worth sinking some time into, if only to be a vampire in 20th century London.
Destructoid - Kevin Mersereau - 6 / 10.0
The story may be a tad lackluster, and the combat may be clunky as hell, but Vampyr does offer a compelling adventure for those looking for some blood-sucking fun. It also manages to effectively make you feel like a creature of the night at times. Unfortunately, the frequent technical issues sapped just about every ounce of joy from the experience, leaving this digital world a dry, lifeless husk.
DualShockers - Tanner Pierce - 8.5 / 10.0
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EGM - Emma Schaefer - 8 / 10.0
Vampyr walks a fine line between narrative storytelling and action-oriented combat, trying to appeal to fans of both genres and mostly succeeding. Though the game lacks polish in many areas, it stars a clever morality system that entices players towards both good and evil deeds, a well-rounded web of background NPCs, and an intriguing overall narrative of an undead doctor investigating the spread of the Spanish Influenza, making Vampyr a treat for any vampire fan.
Elite Gamer - Christian Wait - 7.3 / 10.0
Players assume the role of a once doctor turned vamp to help him whittle down a Spanish plague ridden 1912 London until the absolute oblong behind this whole mess is found.
Eurogamer - Aoife Wilson - No Recommendation
Dontnod takes a thrillingly Gothic perspective on early 19th century London, but squanders it in a dreary and indecisive adventure.
Game Revolution - Matt Utley - 2.5 / 5 stars
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Gameblog - Camille Allard - French - 7 / 10
Vampyr is a good surprise, with a delightful poetic and gothic atmosphere, a clever story and a satisfying system of choices. Sadly, its combat system is crippled by its locking mechanics especially, and most of the fights are not wall balanced. Despite this, Vampyr is a really good action-RPG.
GameMAG - ACE - Russian - 6 / 10
Vampyr did not live up to our expectations and did not reach the level of Life is Strange. So, if If you were expecting another Dontnod masterpiece, you'll be disappointed. If you're interested in setting, then it's probably worth a try, but only at a discount price.
GamesBeat - Anthony John Agnello - 75 / 100
At no point in Vampyr did I have fun following trails of blood, mixing antiquated remedies out of opium, or bludgeoning some Crucifix wielding goon in a mask for the 50th time. But I was constantly compelled forward to find out what next grim choice it would give me, anxious to spend yet another night in one of its safehouses to see if my efforts to keep London's souls alive another day had worked.
GameSkinny - Autumn Fish - 9 / 10 stars
Vampyr is a brilliant single-player RPG with deep social mechanics that make playing as a vampire a truly unique and satisfying experience.
GameSpace - Brandedwolf - 8.5 / 10.0
If you enjoy your story a bit on the darker side and making choices that matter, than give Vampyr a try.
GameSpot - Justin Clark - 7 / 10
Dontnod follows up Life Is Strange with a surprisingly enthralling supernatural thriller.
GamesRadar+ - Leon Hurley - 3.5 / 5 stars
As much a detective story as a horror one, Vampyr rewards you for taking an interest in the people around you and tests your moral compass with a lack of black and white options.
GamingBolt - Shubhankar Parijat - 8 / 10.0
Vampyr may very well be the video game personification of the phrase "diamond in the rough".
GamingLyf - Charles Tyldsley - 4 / 5 stars
Whilst each element isn't perfect, Vampyr manages to weave a brilliant dialogue system into a bleak yet atmospheric depiction of early 19th century London. The combat is serviceable, and the crafting system is basic. Yet the game is still a fantastic accomplishment - a refreshing reminder of just how important mid-tier titles can be.
GamingTrend - Ron Burke - 85 / 100
Vampyr manages to deliver on its promise to make choices matter. Every decision has implications that spider out in unseen directions, often far into the future. While there are some wobbles in terms of combat and load times, the engaging storyline and premise carry this title far.
God is a Geek - Mick Fraser - 7 / 10.0
A compellingly macabre adventure let down by so-so combat and a few niggling flaws
Hardcore Gamer - Jordan Helm - 4 / 5.0
It takes some doing to find a middle-ground between two such conflicting genres, but Dontnod have done a terrific job marrying Adventure and Action RPG elements into a pleasant and modestly cohesive whole.
Heavy - Collin MacGregor - 7.5 / 10.0
Vampyr is a bloody good time that is marred by some tedious mechanics and some technical issues.
Hobby Consolas - Álvaro Alonso - Spanish - 88 / 100
Even with it's noticeable flaws, Vampyr has the potential to be the new cult gem among vampire lovers. If you can see beyond technical limitations, the story and characters will trap you within their arms and suck until the very last drop of... your time.
IGN - Brandin Tyrrel - 7 / 10.0
Vampyr is a slow burn of an RPG, taking its time to ramp up its intriguing blend of science and the supernatural in an elaborately gloomy version of London. When it gets going you can see the potential of the way it offers you more power if you consume its interesting citizens. But Vampyr never commits to this idea to the point where I felt I needed to make that sacrifice to succeed in its relatively simple combat, which leaves it feeling toothless and vulnerable to having a lot of its fun sucked away by technical issues, despite its genuinely engaging story.
IGN Italy - Alessandra Borgonovo - Italian - 9 / 10.0
Vampyr sets a new standard for Dontnod's already excellent narrative. Combined with a fine action RPG mechanic, it offers an immersive and hard to forget experience.
IGN Spain - Jose A. Rodríguez - Spanish - 8 / 10.0
An amazing game full of darkness, vampires and blood in the London of the first quarter of the 20th Century. A great mix of exploration, conversations and hard ecounters with dangerous creatures of the night.
Just Push Start - Grant E. Gaines - 3.65 / 5.0
Vampyr is a hard game to review, because there is enough to warrant a low score, yet the experience is satisfying enough to make up for this. For better or worse, giving answers and explaining things make it easier to invest in the story, with the conclusion certainly being worth the time. The ability to interact with NPCs, heal them, figure out more about the world and extract new information also adds a lot. It's just, when it comes to gameplay, Vampyr falls short. With loading screens being common when players move too fast, combat often being more about managing stamina, difficulty stemming from how willing are you to kill innocent people and a needlessly frustrating waypoint system, it's easy to get frustrated. With this in mind, anyone looking for a vampire romance story or just want to experience a world filled with answers should consider picking Vampyr up, where as action-RPG or open world fans can probably skip it.
Nerd Much? - Rhys Pugatschew - 9 / 10.0
"Victorian vampires have never been so intriguing and exciting as they are in Vampyr."
New Game Network - Ben Thomas - 79 / 100
Vampyr is a smart action game that poses regular moral dilemmas as you decide to either heal or kill characters in a wonderfully dark city. With decent melee combat and an interesting story, there are not many vampire games that taste as sweet.
NoobFeed - Bogdan Robert - 60 / 100
Vampyr is a functional 30-hour diversion with occasional dashes of brilliance, but not much else.
Paste Magazine - Garrett Martin - 8 / 10.0
It can feel faintly embarrassing one moment, and then do something unexpected and with surprising confidence just a few seconds later. There's probably an equal chance that you'll hate it or love it. In an industry that constantly obsesses on trends and often disrespects the taste and intelligence of its audience, Vampyr is as refreshing and anomalous as Dontnod's other cult games.
PC Gamer - Andy Kelly - 68 / 100
There are some brilliant, original ideas in here, but Vampyr tries to do too much at once and suffers for it.
Player2.net.au - Matt Hewson - No Verdict
A beautifully told gothic tale with interesting skill systems and some fun combat is only let down by window dressing and a location that feels like a stage and not an actual city. Vampyr might not be the game of the year, but it is certainly going to be one of the most interesting titles we see in 2018 and, sales permitting, a title that will only get better in future sequels.
PlayStation LifeStyle - Paulmichael Contreras - 8.5 / 10.0
Sluggish combat aside, Vampyr will provide hours of blood-sucking entertainment. You can be the vampire you always wanted to be, as ruthless or benevolent as you desire. Weighty life-or-death decisions all but ensure that players will want to run through the campaign multiple times to see how things would play out differently by killing or saving certain individuals, or by upgrading certain abilities earlier or later. Vampyr is a cinematic, single-player experience well worth your time and money. A harrowing adventure await those who are willing to sink their time into Vampyr.
PlayStation Universe - Neil Bolt - 8 / 10.0
There's no denying that Vampyr has some mighty rough edges to it and combat that is decent, but unspectacular. Yet there's a delicious sense of place to it that makes it undeniably interesting to get stuck into. Many of the game's flaws melt away as you get lost in the moody grime of this alternate version of wartime London.
The most important job Vampyr had to do was to present a compelling game about the tragic romanticism of being a vampire, and the fight for retaining humanity or embracing the unnatural power it brings. Vampyr does drop the ball on many small things, but it does that important job superbly.
Polygon - Charlie Hall - No Verdict
The easy way out for Dontnod would have been to take the most time-worn tropes from dime store horror novels, season to taste with period melodrama and serve it all up for players to enjoy. Vampyr reaches for more, and I'm very interested to see if the finale does it all justice
PowerUp! - Leo Stevenson - 7.8 / 10.0
Vampyr, from Life is Strange dev DONTNOD, is a unique beast. It plays with some interesting, and often great, ideas, but it never quite bites down. Choosing instead to play with its food rather than embracing the sumptuous meal on offer.
PSX Brasil - Júlio César Souza Pires - Portuguese - 85 / 100
Vampyr is an excellent game. It manages to place RPG and adventure elements together in a good way, and delivers an interesting story, giving an idea of how the life of a vampire in a doctor's body would be. Although it has problems, they are not so significant to make the player put the game away. Vampyr is not going to be the game of the year, but it truly deserves your attention.
Push Square - Glen Fox - 6 / 10
Vampyr has a ton of interesting ideas, an intriguing world, and a great cast of characters, but is ultimately let down by its narrow-minded focus on unnecessary combat.
Quillstreak - James McCoull - 44%
Yawn-inducing combat and pacing as stale as a week-old scab leave little to be desired in Vampyr for all but the most die-hard vampire enthusiasts, who might still just be better off sinking their teeth into something with more substance.
Rock, Paper, Shotgun - Alec Meer - No Verdict
I'm left frustrated that Vampyr falls short of truly combining a smart choose-your-own-adventure game with a meaty action one.
Rocket Chainsaw - Adam Ghiggino - 3.5 / 5 stars
Tying hard moral decisions to real gameplay in a compelling open-world RPG is an ambitious goal, and it’s one that Vampyr achieves to an extent.
RPG Fan - Caitlin Argyros - 89%
The immersive vampire RPG you never knew you needed.
RPG Site - Kyle Campbell - 6 / 10
Vampyr is ambitious for sure, but with ambition comes risk, and unfortunately, here it provides very little in the way of rewards.
SelectButton - Kevin Mitchell - 8 / 10
Although Vampyr's combat system is thoroughly satisfying, it's the dark atmosphere and narrative that genuinely makes the game a must-have. Your choices define the experience, altering a world full of discovery and intrigue all around you. Do you give in to your blight and feast upon the weak and unworthy inhabitants of London or do you become their salvation? It should take you anywhere from 20-30 hours to complete the narrative, but if you want to see all of the possible endings, you'll have to play through multiple times, altering your choices and decisions regarding the lives of the citizens.
Slant Magazine - Steven Scaife - 2.5 / 5 stars
Rather than going for size in the character roster, Dontnod might have done better to shoot for complexity.
SmashPad - Danreb Victorio - 3 / 5 stars
Vampyr has a lot of great features and ideas, which is an impressive thing to say about any game in this genre, but it just doesn’t hit home on aspects that make a good action RPG truly engaging.
Spaziogames - Domenico Musicò - Italian - 8.5 / 10.0
In Vampyr your choices have a strong impact on the story, the game diffculty, the skills you can acquire and many other parameters. Dontnod has given proof of an impressive care for writing and dialogues, and has given special attention to many cultural, sociological, anthropological and historical themes of the early '900.
SquareXO - Joe Anderson - 8 / 10.0
Vampyr is a game which has certainly surprised me and I’ve really enjoyed my time with it. The RPG elements, player choice and combat all seem to compliment each other perfectly, which in turn makes for a very good game.
Tech Advisor - Lewis Painter - 4 / 5 stars
If you're looking for a story-focused RPG, Vampyr is a solid option. It offers in-depth conversation options, game-changing choices to make and an intriguing storyline full of plot twists and betrayal.
TechRaptor - Robert Grosso - 6 / 10.0
Vampyr has a lot of good ideas, but its execution is sorely lacking in most areas. It is a game that is competent in terms of its systems, but ultimately fairly boring to play.
TheSixthAxis - Aran Suddi - 6 / 10
Much like its early 20th century setting, Vampyr feels like a bit of a throwback to a past age of action RPGs. In a time where the genre is evolving Vampyr holds on to past ideas for much of its tenure, and it doesn't have a story strong enough to overcome that fact. The world itself is ripe for lots of stories to be told within, with Dontnod having done a good job with world building, but while Vampyr isn't a bad game, nor is it as great as it could be.
Total Gaming Network - Shawn Zipay - 4 / 5 stars
Aside from a few technical issues, Vampyr delivers one of the most engaging action-RPGs in recent memory. It is a game where everything and everyone is connected through some fantastic gameplay design and yes, your choices do actually matter here.
TrustedReviews - Andi Hamilton - 4 / 5 stars
Vampyr might not be what many wanted after Life Is Strange, but it's still an enjoyable – well, as enjoyable as its grim nature allows – game nonetheless. It follows the modern action RPG template almost to a fault, but the agency the player has in shaping the districts by disease control and straight up murder is a lot more interesting than some of the moments in other games within the genre, where they present you a binary choice that pushes the plot forward. It's a decent idea holding up an otherwise solid game, but overall Vampyr is worth a look if you're looking for something to plug the gap in your life in this post- Witcher 3 world.
Twinfinite - Alex Gibson - 4 / 5.0
Ultimately, the sum of Vampyr's emphasis on story, combat, and progression combine to produce a video gaming experience that will appeal to those outside the RPG and adventure genres that it seeks to combine. My hope is that it finds its audience so that we might yet again see Dr. Reid on an even grander scale in the future.
USgamer - Hirun Cryer - 3 / 5 stars
Vampyr unfortunately flounders after building some solid foundations in the opening hours. London feels like a city on a knife edge, and the citizens prove to be an inviting cast of creative characters. But Vampyr then lures you into sacrificing these characters, cutting out a key part of the game, all to have a hope of standing up to the horrors that await you in the shadows of London.
VG247 - Marshall Lemon - No Verdict
Vampyr is an ambitious masterpiece with forgivable flaws
Video Game Sophistry - Andy Borkowski - 7.5 / 10.0
Vampyr has all the promise of an RPG experience that infuses narrative and gameplay into something special. In reality, Vampyr is unable to fulfill it's established conceit.
VideoGamer - Alice Bell - 7 / 10
Vampyr serves delicious ladles of angst and drama with a hearty slice of excellent, morally grey choice system that will genuinely surprise you, all wrapped up in a wonderfully gloomy London. It's just a shame the combat turns a bit sour.
Wccftech - Rosh Kelly - 8 / 10.0
Dontnod worked hard to create an immersive, dark world to explore and it succeeds in doing so. Despite some boring conversations, most of the world of Vampyr is an exciting, dangerous place and if nothing else, being a vampire in here is also very fun.
We Got This Covered - David Morgan - 2.5 / 5 stars
Vampyr competently displays an understanding of combat, dialogue, and narrative choice, but it never rises above mediocrity, and is an utter failure on a technical level. The aesthetic of the world is the best thing on display, but beyond it lies a derivative title that fails to leave a lasting impression.
WellPlayed - Kieran Stockton - 7.5 / 10.0
If you can fight your way through some technical issues, a good story and interesting action RPG mechanics can make for a bloody good time
Worth Playing - Cody Medellin - 7.5 / 10.0
Vampyr is a rough but interesting game. The story starts off in an intriguing manner, and the character interactions show that Dontnod still knows how to make them the most compelling part of any game. The quandary of whether to give in to your base desires seems like a good moral dilemma, until you realize that the combat heavily favors you upgrading early to make the progress less of a grind. That means the game leans heavily toward an evil ending before you attempt a good one. Due to the lack of good vampire games in the market, Vampyr is worth a look, but don't expect a masterpiece out of the gate.
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TALLAHASSEE EVENTS 4/9 – 4/17

Spring festival season is upon us, folks. Time to get down with all the worm gruntin’, blues playing, and mule scratching you can stand. I’ll try to put together a list of everything big in the next month or two, but in the meantime I’ll at least put stuff on here.
There’s another list of all the regular stuff that happens every week, so don’t forget to check for all your karaokes, trivias, and so on. There are also links to all of Tally’s theater options, both stage and independent cinema (from fancy to cult).
And great news! Cap City Video Lounge is back! They're all set up in Railroad Square and open for business! They rent movies, show films on their big screen, and host parties and events in their awesome space. Check them out!
HAPPENING THIS WEEK: Word of South Festival. Here is the main website for schedules and times and performers. “Word of South a festival of literature and music which held its inaugural event April 11-12, 2015, is a unique blend of writers and musicians and an exploration of the relationship between the two disciplines. The festival features authors who write about music, musicians who also are authors, authors and musicians appearing together, and everything in between.” 12th-14th
HAPPENING THIS WEEK: 4th Annual All Venue Trivia Brainblast. “People ask, “Hank,” they say, “Which of your venues is truly home to the most kickass and trivial competitors?” Well, I love all (most) of my players, so I just can’t answer that. Instead, I’ll let y’all do it yourselves. Once again, it’s time to play hard and win big at the 4TH ANNUAL ALL VENUE TRIVIA BRAINBLAST! On April 13th, witness the best trivia teams from Midtown Pies, Proof Brewing, and Warhorse go head to head in a no-holds-barred, no-phones-allowed showdown! Join in on the fun with Hoarder's Delight giveaways, karaoke, and plenty of trivia! (Not to mention that amazing Crum Box grub!)” 4/13, 3:30pm, @ Crum Box Gastgarden
TUESDAY, 4/9
WEDNESDAY, 4/10